References for further information and areas on inquiries
All articles and websites referenced above
Tenório M.M., Reinaldo F.A.F., Góis
L.A., Lopes R.P., dos Santos Junior G. (2018) Elements of Gamification in
Virtual Learning Environments. In: Auer M., Guralnick D., Simonics I. (eds)
Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent
Systems and Computing, vol 716. Springer, Cham.
Toda, A. M., Oliveira, W., Klock, A. C.,
Palomino, P. T., Pimenta, M., Gasparini, I., Shi, L., Bittencourt, I., Isotani,
S., & Cristea, A. I. (2019). A taxonomy of game elements for gamification
in educational contexts: Proposal and evaluation. Proceedings - IEEE 19th
International Conference on Advanced Learning Technologies, ICALT 2019,
84–88.
DeSmet, Ann, Ross Shegog,
Dimitri van Ryckeghem, Geert Crombez, and Ilse de Bourdeaudhuij. 2015. "A Systematic Review and Meta-Analysis of Interventions for
Sexual Health Promotion Involving Serious Digital Games." Https://Home.Liebertpub.Com/G4h 4 (2): 78–90. https://doi.org/10.1089/G4H.2014.0110 .