All articles and websites referenced above

Tenório M.M., Reinaldo F.A.F., Góis L.A., Lopes R.P., dos Santos Junior G. (2018) Elements of Gamification in Virtual Learning Environments. In: Auer M., Guralnick D., Simonics I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 716. Springer, Cham.

Toda, A. M., Oliveira, W., Klock, A. C., Palomino, P. T., Pimenta, M., Gasparini, I., Shi, L., Bittencourt, I., Isotani, S., & Cristea, A. I. (2019). A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation. Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019, 84–88.

DeSmet, Ann, Ross Shegog, Dimitri van Ryckeghem, Geert Crombez, and Ilse de Bourdeaudhuij. 2015. "A Systematic Review and Meta-Analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games." Https://Home.Liebertpub.Com/G4h 4 (2): 78–90. https://doi.org/10.1089/G4H.2014.0110 .

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