mHealth
Topic outline
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Forum
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Brief introduction to the learning outcomes
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In this chapter, you will get an introduction to the basic foundational knowledge. This covers the topics: Definition of mHealth, Types of mHealth applications, Purpose of mHealth applications, Advantages and disadvantages of mHealth applications, and Digital health education and mHealth.
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The World Health Organization (WHO) defines mHealth as the use of mobile and wireless technologies to support the achievement of health objectives. Since mHealth is most suitably understood as a tool for strengthening health systems and promoting healthy behaviors, the word “support” in this definition is a key term (World Health Organization, 2011). mHealth is part of the larger field of eHealth. It refers to using mobile’s phone functions, such as voice, SMS, GPS, Bluetooth and mobile telecommunications systems, to achieve health-related outcomes (World Health Organization, 2011). Data shows that starting with 2014, almost half of the global population was using some form of mobile communications (World Health Organization, 2015), and by 2025 is forecasted to have over 7 billion smartphone users in the world (Bankmycell, 2021).
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All mHealth products have at least one specific key component. The overview of these components is given in this chapter.
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Besides others, mHealth showed promising results in offering people decision support aid related to physical activity outcomes, smoking cessation, and sexual behavior outcomes. Read more!
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mHealth applications can offer increased advantages, but in the same way disadvantages arise with mHealth. Here is a compilation!
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Effectiveness of digital health education and outcomes vary broadly depending on the learning objectives. This inicates the need of "Digital health education and mHealth".
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For this module, five lesson plans are foreseen.
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Mobile health (mHealth) solutions can improve access to health information and services for underserved populations and generate cost efficiencies and improve the capacity of health systems to provide quality health services. Clarification of the most common terminology in this field is required.
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This interactive map shows the devices mentioned and explained in the lesson.
Klick on the item and learn about the proposed content! -
This presentation shows the identified four factors that will play a crucial role in further mHealth development.
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Health apps are a complex intervention with various features and functions tailored to the users’ needs to promote health and improve their quality of life. Read more about this part of the lesson plan!
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This list of examples and the short presentation summarices proposals for various examples.
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Here are two exercises presented.
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This page provides the compilation of proposed material and sources relevant for the learning plan.
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Health behavior change programs and interventions have a good track record of effectiveness for numerous lifestyle behaviors such as weight loss, dietary changes, smoking cessation, physical activity, treatment adherence and disease management. In this chapter, the related definitions are given.
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The theories most used in lifestyle interventions with good scientific results are Social Cognitive Theory (SCT), Theory of Planned Behavior (TPB), The Health Belief Model (HBM) and the Trans-Theoretical Model (TTM). Read the compilation in this book!
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This book presents the basic theories: Fogg Behavior Model, Internet Intervention Model (RIIM), and the Persuasive Systems Design (PSD).
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Here is a summary and a conclusion dealing with the presented models.
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All the mHealth interventions mentioned above will be cited here.
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Lessons 2, 3, 4, and 5 will have a common “Application and integration activity” consisting in designing an app to increase vaccination rates in the first year of life. The app should be designed for parents, while the beneficiaries will be children due to the fact that they receive their vaccines on time.
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This page provides the compilation of proposed material and sources relevant for the learning plan.
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New taxonomies and frameworks are needed - lesson 3 explores the Behavioral Intervention Technology (BIT) model and a holistic framework (TUDER)
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The behavioral intervention technology model consists of a framework for developing implementable interventions and is described in this book.
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This holistic framework consists of 4 steps. Read more in the book!
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Here the examples for each model are listed.
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This page provides the compilation of proposed material and sources relevant for the learning plan.
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In this chapter you will learn about the following isues
- Elements of an mHealth product
- Roles in a mHealth software project
- The process of mHealth software development
- The phases of mHealth software development
- Additional important aspects to consider
- Elements of an mHealth product
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Three main elements are listed in this chapter: the platform, the content, and the user interface.
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These roles are presented as the learning content for this chapter: Project sponsor, Project manager, Product owner, Developers, Tester, User experience (UX) designer, User interface (UI) designer, End users. Check the interactive map!
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This book gives a comprehensive compilation of taught items in context with software development.
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This example describes an Android app to help women achieve a healthy weight during pregnancy.
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This page provides the compilation of proposed material and sources relevant for the learning plan.
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Here you hear about the six types of applications:
Social and behavior change communication, Workforce development, Service delivery, Financial transactions, Supply management, and Information systems. -
Here is a list of examples, covering Social and Behavior Change Communication, Workforce Development and Support, Workforce Development and Support, Supply Management, and Information Systems
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This page provides the compilation of proposed material and sources relevant for the learning plan.