eLearning in Health
Kursthemen
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This outcome statement is an official list of the goals for students who take your class.
Students must know about relevant areas of competence as listed in this unit.-
This presentation gives an overview of the learning objectives, based on a modern instructional approach based on learner-centered activities.
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eLearning
has become a buzzword and does not have a strict meaning. In this document, the
term eLearning means a type of learning conducted digitally via electronic
media based on technology and specific devices. This does not include any
delivering method nor any pedagogical/andragogical preference.
However, it should empower the participants to gain insights into the structures of the learning content and, above all, into the structures and processes of the e-learning concept.-
eLearning is an umbrella term used for learning with technology. In any case, eLearning must not be reduced on "learning with the Internet".
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Active learning principles and active learning methods form the basis for various implementation scenarios. Active learning is the basic approach to sustained learning.
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Basic knowledge about the technology used in the training process is a precondition for successful learning.
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Considerations to use multimedia-based content as well as interactivity in the learning process are essential.
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This list defined essential knowledge and skills to plan, develop, and care for appropriate assessment in eLearning courses.
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Units, or themes, are the main topics that will be covered in this curriculum. (Lorainne Tudor Car, Bhone Myint Kyaw and Rifat Atun The role of eLearning in health management and leadership capacity building in health system: a systematic review)
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Active Learning means to implement sustained learning.
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The context to analogies is given with examples from sports (training) and nature (path creating).
The tasks, exercises and reviews should be formulated as realistic as possible or taken from the practice of the respective subject area. Reflexivity and the ability to discourse are required.
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Do you know the corkscrew experiment? It is a great approach to demonstrate learning failure!
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Here are two videos about learning and learning theory.
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Implement sustained learning
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The Cornell System as an example of efficiently taken notes.
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Two examples for application
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Read about active learning and get quickly-done overview of matching methods.
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Learn about the benefits of using technology in the learning process as well as identify the obstacles.
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Technology is not the versatile solution to all problems - but causes difficulties itself.
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Practical test with various devices enable the understanding of technical problems.
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Read about multiple devices and develop a feeling for the use of various devices!
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Learn about principles of multimedia presentations following the cognitive theory of R. Mayer and the evaluation of efficient use of multimedia content.
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Two proposals for finding analogies and evaluating examples
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Future Text
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Richard Mayer is currently THE expert in multimedia in learning and training. Check his consideration!
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The intended end of the learning is the crucial issue in course development. Learn about the "Backward Design".
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General management processes as a model for the course development.
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Create a case study!
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Here are three sources for further reading and deepening the resented items.
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The
exercise programs run online and offline with the help of a computer, whereby the
learners can work through the content step by step, regardless of time and
place, at their own learning pace. Depending on the lesson plan, this leads to
an intensification of the learning situation and motivation of the learners.
Active
learning is understood to mean that learners have to perform work themselves in
order to acquire skills and knowledge. Active learning is often equated with
problem-based learning, whereby the focus here is on the learner's
independence. "The pragmatic consequence of the use of ICT in education
within these communities is that students become correspondents."(Nieweg, 2005)
Technology is a key element in modern teaching and training.
Technology enables the extensive use of multimedia-based content and interactivity.
The intended end of the training must be in the focus of the development.